Don’t ask me to explain in any more detail, but I’m almost completely certain I understand what “soft-body physics” means having watched precisely one YouTube video about it while high in bed one afternoon, my own soft body draped inelegantly across the pillows and speckled in Quorn nugget crumbs, like some forgotten Renaissance masterpiece. Car simulator BeamNG.drive deals in the physics of soft bodies, objects that, unlike the impossibly perfect “rigid bodies” of pure Newtonian physics, can compress and crumple and deform and twist. This is how physics behaves in the real world, bucko, and if you don’t like how that looks, the early 2000s are calling and they want their standards back.
I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH—a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curve
The gameplay is where BeamNG.drive really shines. Players can explore the game's map to find an area with cars and players. They can then steal a car, and begin their demolition derby. Players can take out other cars by ramming into them, or by using weapons that are scattered throughout the map. Players can also customize their car with decals, paint jobs, and more. Crashing is an integral part of the gameplay, as crashes are the only way to remove objects from the map. Exploring is done by exploring the map and unlocking more of the map with a key.
But you will like how that looks, because BeamNG.drive’s simulation of crashing cars is a consistently joyous spectacle, and has been for the nearly five years it’s been pootling around in Early Access. Still primarily a toy box bolted on to a technical demonstration of a physics engine, it’s been enjoying a slow drip feed of new vehicles and tracks on which to drive them, more robust mod support, fresh campaigns and a couple of new game modes slipped into the main screen.
The graphics in BeamNG.drive are not the best. The game is in early access as of now, so the graphics are not as polished as they could be. The graphics, though, are not bad. The graphics in BeamNG.drive are realistic, with the roads being made up of different textures that change as you drive over them. The cars are also realistic, with the interior of the car looking like it does in reality.
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